There is only a minor fall-off in returns after 16, 18, and 20:ġ8 for weapons with poison, blood, and the physical portion of elemental affinities, and those with no affinity.Ģ0 for weapons with heavy, occult, or elemental affinities, and innate elemental scaling.ĥ0 for the elemental AP when it benefits from this stat (primarily fire affinity) gains drop substantially beyond this point.Ħ0 for the physical AP on all affinities 56-60 will give lower returns than 60-80.Ĩ0 for all affinities, but it’s usually only worth getting this much for physical affinities, and even then it can be a stretch.Ĭasting Breakpoints are 30 and 45 (Clawmark Seal and Frenzied Flame Seal both use strength).Įach of these values can be divided by 1.5 (rounded up) if you primarily 2h your weapon. Influences player physical/strike/slash/pierce defense and provides Attack Power scaling for weapons that utilize the stat.īreakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80. (An exception is that your effective Strength can be increased past 99 by two-handing.)Īttribute required to wield heavy armaments. The hard-cap for all Stats is 99: you are unable to level a Stat past that level, and it is not possible to exceed 99 through equipment or buffs. Note that some stats actually grant accelerating returns at lower levels: for example, Vigor's HP gain per level increases from levels 1-40, but decreases after level 40. The values at which these diminishing returns begin are referred to as soft-caps or breakpoints. You can find the soft-cap of each Attribute listed below. the benefit you gain from leveling that Stat is less significant than before. These Stats govern all other secondary Stats and can be increased by spending acquired Runes on them using the Level Up menu at any Site of Grace, once the feature is unlocked.Īt certain points when leveling an Attribute to higher values, you will start getting diminishing returns. This section lists all of your character's Main Stats, also referred to as Attributes. When you Level Up, you can choose an attribute to increase. Number of runes required to raise a level.
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